Check it out, DKC2 us turning twenty, and Gregg posted this goldmine of info for us!
20 years since DKC2 release, so time to have a rummage in my archives. Let's start with 'Diddiane's' ability ideas pic.twitter.com/8pFkDD3UC7
— Gregg Mayles (@Ghoulyboy) November 20, 2015
More #DKC2is20. Dixie was nearly Diddiane and the game could have been named things like 'Ye canny get riddy Diddy' pic.twitter.com/dwhWiweg6W
— Gregg Mayles (@Ghoulyboy) November 20, 2015
'Palette Bug' was the bane of @Chris_Suth life during #DKC2is20. Not the best character I have created… pic.twitter.com/SajqlK2yM8
— Gregg Mayles (@Ghoulyboy) November 20, 2015
Here's the #DKC2is20 original over world design. My childhood of scribbling silly stuff eventually came in useful. pic.twitter.com/HbRfjNljrq
— Gregg Mayles (@Ghoulyboy) November 21, 2015
Some #DKC2is20 level ideas. I can't quite remember all of those that made it into the released game! pic.twitter.com/oG5xPHXeXy
— Gregg Mayles (@Ghoulyboy) November 21, 2015
This is the #DKC2is20 plan for the story. It was never going to win the Booker Prize, was it? pic.twitter.com/O4gpRrkRCC
— Gregg Mayles (@Ghoulyboy) November 21, 2015
This is the only photo I have of #DKC2is20 being made on the custom hardware that Chris Stamper designed and built. pic.twitter.com/J5Un3r7fTv
— Gregg Mayles (@Ghoulyboy) November 21, 2015