At the GameCity festival in Nottingham, Martin Hollis gave a brief talk on his history with Rare. Aside from a little more information on the pre-DKC Punch Out! prototype, he goes on to explain some of the more bizarre elements of GoldenEye‘s development, including a suggestion from Miyamoto that the final level should be in a hospital where Bond tends to and apologises to the guards he has shot throughout the game.
Hit the link here to see the wonderful interview in full.